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  1. wholesale gold plated jewelry set How should we control plug -in?
    The beginning of Overwatch last year, some people believe that the price of up to $ 60 will greatly increase the cheating cost of this game, and it will effectively prevent the occurrence of external problems.

    . Everyone also knows the later things. For some time, the plug -in of Overwatch was even rampant to the game that could not be played, and it was not slightly improved until later.
    Whether it is "Overwatch" or "Blockbuster" and "Battlefield 1", which is also a full -price 3A game, you never feel that there are any signs of convergence in the plug -in. It is conceivable that if you want to use a high price to curb the breeding of plug -in, it is actually an illusion that the ideal is full and the reality is very skinny. You know, those plug -ins are much more expensive than the game itself. It is rumored that the plug -in used by the magic sound glutinous rice was sealed, and the one -month rent was 6,000 yuan.
    It, just like the stimulants of traditional sports. The plug -in and game manufacturers have been playing. It is said that the evil is not right, but in the game circle, all major manufacturers have not found a very effective way to do it, and the plug -in is exhausted. As strong as EA and Blizzard, it will still be plagued by this problem.

    In general, manufacturers basically have the following methods to detect and block plug -in: use anti -cheating tools like antivirus software, collect players' report information, monitor games, monitor games Very exaggerated player data, or repair vulnerabilities through game updates.
    For example, the anti -cheating tool is the process of scanning the system during the game. If a suspicious program is found and matched with the official collected plug -in information, it will be monitored and banned the player's account. However, the current plug -in producers will often publish plug -in variants in order to escape the censorship. From the monitoring to confirmation to confirmation to the ban, it may take a certain time difference, so you can still find so many flying plug -in in "Battlefield 1" that installed anti -cheating tools.

    "Jedi Survival" also has anti -cheating software such as Battleye, but it seems that there is no egg with
    and monitored the very exaggerated player data in the game. But a little bit of IQ will intentionally control their achievements to make themselves less like a "head bird". As for the game update, it is more repaired by the loopholes of the game itself, and it will not effectively curb the raging of external auxiliary programs.

    The mechanism to report the player's report separately here. In this regard, the best thing to do should be the VAC anti -cheating system of "CS: GO" international service. Some players who are hidden based on reports and health games will be officially selected as supervisors to determine whether several anonymous suspects have used plug -in and vote for voting. If a player is considered using plug -in by most supervisors, his account will be banned. If it cannot be confirmed for the time being, the system will intend to match several suspects together to promote them to show more horse feet so that the supervisors can judge. Through this mature reporting and supervision mechanism, VAC's accuracy rate is very high, and there are few cases of unjust and false cases.
    But the problem is that the banning efficiency of this mechanism is too low. The number of supervisors is small, but it takes time to judge and vote itself; the other side is a low -opening cost, and the difficulty of opening and hanging difficulties. Such unbalanced is the most fundamental reason for making the plug -in of shooting games so difficult to control.

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